For example, that student who tested at 4.6 might only receive credit for reading books leveled from 4.1 to 5.1. Most school reading incentive programs require students to read texts within a restricted range of their measured reading skill levels, either within the Lexile range just mentioned, or, if using another rating system, within five months of their measured reading levels. For example, professional development materials accompanying the Common Core initiative instruct teachers to “match” texts to readers based on Lexile level, staying within a narrow range of only 50L above to 100L below each student’s tested Lexile level. Unfortunately, though, the ubiquity and precision with which these reading levels are now being tested and reported has led to their increasingly inappropriate use, especially in schools. Both of these do, however, offer rough grade level conversion charts on their websites, here and here respectively. Two common reading level systems are exceptions to this: Fountas and Pinnell’s Guided Reading program uses letters, from A to Z, while the increasingly popular Lexile leveling scheme rates both texts and readers from 0L to approximately 2000L (there is actually no upper limit). These are typically reported as year-and-month scores thus a book scoring at reading level 8.1 is said to be written at the early eighth-grade level, while a student scoring at reading level 4.6 is judged to be reading at the level of the average student in the sixth month of fourth grade. Though their results are often first presented as numerical scores whose interpretation is difficult without a key, most instruments also translate these into more generally understood grade-level reading scores. ![]() Multiple different instruments measuring text readability have been devised and used over the past century, as have multiple standardized tests of readers’ abilities. Psychologists love to measure things, and perhaps nothing has been measured as much by psychologists as reading-both texts and readers. The Wishing Stone has 7 endings (excluding the 2 bad ends) + a special chapter.Source: Pexels/Creative Commons Zero (CC0) license Meet the interesting characters and make choices for Ailsa. Help her solve mysteries and find lost memories.Įxperience a touching original story with twists and turns while listening to beautiful music. ![]() Read diaries, letters, notes and dive into Ailsa's past. Her fate depends on you!Įxplore the environment to discover the life of Ailsa and find out what's happening around her. She might find the truth or she might sink into the darkness. You will guide her to explore, solve puzzles and make choices. Welcome to Ailsa's adventure as she goes on a journey to stay away from troubles, and to complete her wishes and get her normality back. Is she in a bad dream? How can she get back to her normal life? Nothing is what it seems and Ailsa soon realizes there are inconsistencies in her memory and in the world around her. Unfortunately a simple wish leads to unexpected developments. ![]() According to the witch, the wishing stone could grant her 3 wishes, but she must make the first one before midnight. Official puzzle walk through here: Story:Ailsa unexpectedly receives a wishing stone from a suspicious witch. Different endings show different perspectives. Different choices and what you do while exploring/solving puzzles can lead you to different endings. It's also a mystery visual novel with a touching family story. The Wishing Stone is a point & click puzzle adventure game with challenging puzzles.
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